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Changelog
7th January, 2021
v0.11 - Minor Update
- Added the Swap Weapons Action
- Added the Spring-Loaded Weapon Trait and applied to the Light Crossbow
- Better specified what cover was in certain Tier 3 Feats
- Added the rules for falling and diving attacks
- Added the rules for Friendly Fire
- Added 3 feats centered around reducing the likelihood of friendly fire
- Updated firebombs to be less likely to hit allies
- Updated moving to better specify how working around other tokens works
- Added 2 feats centered around increasing movement options when dealing with other tokens
- Added the rules for ranged attacks in melee combat
- Stat Boost costs overhauled (Thanks Josh :D )
- Added the Changelog, say hi changelog. Changelog says hi.
30th June, 2021
v0.12 - the Return from SCP Minor Update
- Hardened Flesh renamed Incredible Build, CON requirement removed
- "Flesh" Feats added, giving the player Damage Reduction if taken
- "Darkvision" Feats added, giving the player improved Darkvision and eventually Blindsight
- "Riposte" Feats added, by allowing Riposte on Piercing weapons that do not already have Riposte and improving Riposte on weapons that do
- Parry improvement feats altered to allow DEX fighters to take them, Turtle Warrior altered to allow STR fighters to take it
- Straight Sword standard attacks can now be elected to do Piercing Damage (instead of just being Slashing
7th July, 2021
v0.12 - the we actually fought a boss Update
- Plunging attack improved to knock enemies prone
- Get Up action reduced to 1 AP
- Kip Up improved in response, now allows you to move half of your movement when using the Get Up action
- Added the Feint Manoevre Feat, allowing you to move and parry simultaneously to try and bait Ripostes
- Weapons with Overwhelming Strike now knock enemies prone when using it, currently just the Battle Axe
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